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shader: Implement FLO
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@ -161,8 +161,10 @@ public:
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bool is_signed);
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[[nodiscard]] U32 BitReverse(const U32& value);
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[[nodiscard]] U32 BitCount(const U32& value);
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[[nodiscard]] U32 BitwiseNot(const U32& a);
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[[nodiscard]] U32 BitwiseNot(const U32& value);
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[[nodiscard]] U32 FindSMsb(const U32& value);
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[[nodiscard]] U32 FindUMsb(const U32& value);
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[[nodiscard]] U32 SMin(const U32& a, const U32& b);
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[[nodiscard]] U32 UMin(const U32& a, const U32& b);
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[[nodiscard]] U32 SMax(const U32& a, const U32& b);
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