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shader/decode: Implement S2R Tic
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@ -405,4 +405,9 @@ Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
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Immediate(offset), Immediate(bits));
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}
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Node ShaderIR::BitfieldInsert(Node base, Node insert, u32 offset, u32 bits) {
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return Operation(OperationCode::UBitfieldInsert, NO_PRECISE, base, insert, Immediate(offset),
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Immediate(bits));
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}
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} // namespace VideoCommon::Shader
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