shader/decode: Implement S2R Tic

This commit is contained in:
ReinUsesLisp
2019-07-11 21:14:44 -03:00
parent f601f25bcc
commit 104641db07
3 changed files with 15 additions and 0 deletions

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@ -405,4 +405,9 @@ Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
Immediate(offset), Immediate(bits));
}
Node ShaderIR::BitfieldInsert(Node base, Node insert, u32 offset, u32 bits) {
return Operation(OperationCode::UBitfieldInsert, NO_PRECISE, base, insert, Immediate(offset),
Immediate(bits));
}
} // namespace VideoCommon::Shader