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Avoid (expensive) audio interpolation when sample rates already match
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@ -54,8 +54,9 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
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double l = 0.0;
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double r = 0.0;
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for (std::size_t j = 0; j < h.size(); j++) {
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l += Lanczos(taps, pos + j - taps + 1) * h[j][0];
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r += Lanczos(taps, pos + j - taps + 1) * h[j][1];
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const double lanczos_calc = Lanczos(taps, pos + j - taps + 1);
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l += lanczos_calc * h[j][0];
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r += lanczos_calc * h[j][1];
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}
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output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0)));
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output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0)));
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