shader: Ignore global memory ops on devices lacking int64 support

This commit is contained in:
ameerj
2021-07-04 00:34:53 -04:00
parent 55233c2861
commit 11f04f1022
8 changed files with 79 additions and 30 deletions

View File

@ -7,6 +7,7 @@
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
@ -38,15 +39,27 @@ void EmitLoadGlobalS16(EmitContext&) {
}
void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
ctx.AddU32("{}=LoadGlobal32({});", inst, address);
if (ctx.profile.support_int64) {
return ctx.AddU32("{}=LoadGlobal32({});", inst, address);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
ctx.AddU32("{}=0u;", inst);
}
void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
if (ctx.profile.support_int64) {
return ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
ctx.AddU32x2("{}=uvec2(0);", inst);
}
void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
if (ctx.profile.support_int64) {
return ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
ctx.AddU32x4("{}=uvec4(0);", inst);
}
void EmitWriteGlobalU8(EmitContext&) {
@ -66,15 +79,24 @@ void EmitWriteGlobalS16(EmitContext&) {
}
void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value) {
ctx.Add("WriteGlobal32({},{});", address, value);
if (ctx.profile.support_int64) {
return ctx.Add("WriteGlobal32({},{});", address, value);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
}
void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value) {
ctx.Add("WriteGlobal64({},{});", address, value);
if (ctx.profile.support_int64) {
return ctx.Add("WriteGlobal64({},{});", address, value);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
}
void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value) {
ctx.Add("WriteGlobal128({},{});", address, value);
if (ctx.profile.support_int64) {
return ctx.Add("WriteGlobal128({},{});", address, value);
}
LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
}
void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,