renderer_vulkan: Initialize surface in separate file

Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
This commit is contained in:
ReinUsesLisp
2020-12-25 02:14:15 -03:00
parent dce8720780
commit 11f0f7598d
6 changed files with 109 additions and 73 deletions

View File

@ -264,6 +264,8 @@ add_library(video_core STATIC
vulkan_common/vulkan_instance.h
vulkan_common/vulkan_library.cpp
vulkan_common/vulkan_library.h
vulkan_common/vulkan_surface.cpp
vulkan_common/vulkan_surface.h
vulkan_common/vulkan_wrapper.cpp
vulkan_common/vulkan_wrapper.h
)