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Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done.
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@ -1018,8 +1018,6 @@ union Instruction {
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} f2i;
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union {
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BitField<8, 2, Register::Size> src_size;
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BitField<10, 2, Register::Size> dst_size;
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BitField<39, 4, u64> rounding;
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// H0, H1 extract for F16 missing
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BitField<41, 1, u64> selector; // Guessed as some games set it, TODO: reverse this value
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