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GPU: Added the stencil test structure to the Pica Regs struct.
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@ -176,7 +176,7 @@ void GraphicsFramebufferWidget::OnUpdate()
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{
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// TODO: Store a reference to the registers in the debug context instead of accessing them directly...
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auto framebuffer = Pica::registers.framebuffer;
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const auto& framebuffer = Pica::registers.framebuffer;
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framebuffer_address = framebuffer.GetColorBufferPhysicalAddress();
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framebuffer_width = framebuffer.GetWidth();
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@ -189,7 +189,7 @@ void GraphicsFramebufferWidget::OnUpdate()
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case Source::DepthBuffer:
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{
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auto framebuffer = Pica::registers.framebuffer;
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const auto& framebuffer = Pica::registers.framebuffer;
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framebuffer_address = framebuffer.GetDepthBufferPhysicalAddress();
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framebuffer_width = framebuffer.GetWidth();
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@ -294,4 +294,4 @@ u32 GraphicsFramebufferWidget::BytesPerPixel(GraphicsFramebufferWidget::Format f
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case Format::D16:
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return 2;
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}
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}
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}
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