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gl_shader_decompiler: F2F: Implement rounding modes.
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@ -1056,10 +1056,27 @@ private:
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break;
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}
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case OpCode::Id::F2F_R: {
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// TODO(Subv): Implement rounding operations.
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ASSERT_MSG(instr.conversion.f2f.rounding == 0, "Unimplemented rounding operation");
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std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
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switch (instr.conversion.f2f.rounding) {
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case Tegra::Shader::F2fRoundingOp::None:
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break;
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case Tegra::Shader::F2fRoundingOp::Floor:
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op_a = "floor(" + op_a + ')';
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break;
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case Tegra::Shader::F2fRoundingOp::Ceil:
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op_a = "ceil(" + op_a + ')';
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break;
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case Tegra::Shader::F2fRoundingOp::Trunc:
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op_a = "trunc(" + op_a + ')';
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break;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented f2f rounding mode {}",
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static_cast<u32>(instr.conversion.f2f.rounding.Value()));
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UNREACHABLE();
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break;
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}
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if (instr.conversion.abs_a) {
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op_a = "abs(" + op_a + ')';
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}
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@ -1074,17 +1091,16 @@ private:
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op_a = "abs(" + op_a + ')';
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}
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using Tegra::Shader::FloatRoundingOp;
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switch (instr.conversion.f2i.rounding) {
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case FloatRoundingOp::None:
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case Tegra::Shader::F2iRoundingOp::None:
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break;
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case FloatRoundingOp::Floor:
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case Tegra::Shader::F2iRoundingOp::Floor:
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op_a = "floor(" + op_a + ')';
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break;
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case FloatRoundingOp::Ceil:
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case Tegra::Shader::F2iRoundingOp::Ceil:
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op_a = "ceil(" + op_a + ')';
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break;
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case FloatRoundingOp::Trunc:
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case Tegra::Shader::F2iRoundingOp::Trunc:
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op_a = "trunc(" + op_a + ')';
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break;
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default:
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