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Use new shader-jit signature for interpreter
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@ -11,7 +11,7 @@ namespace Shader {
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template <bool Debug> struct UnitState;
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template<bool Debug>
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void RunInterpreter(UnitState<Debug>& state);
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void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset);
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} // namespace
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