Change QList to QVector

This commit is contained in:
fearlessTobi
2019-06-08 00:51:58 +02:00
committed by FearlessTobi
parent 5aaafa6a56
commit 13891fd62d
5 changed files with 19 additions and 16 deletions

View File

@ -537,11 +537,11 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
// find the indices of the items in settings and swap them
UISettings::values.game_dirs.swap(
UISettings::values.game_dirs.indexOf(game_dir),
UISettings::values.game_dirs.indexOf(*selected.sibling(row - 1, 0)
.data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>()));
std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
*selected.sibling(row - 1, 0)
.data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>())]);
// move the treeview items
QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row - 1, item);
@ -550,11 +550,11 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
// find the indices of the items in settings and swap them
UISettings::values.game_dirs.swap(
UISettings::values.game_dirs.indexOf(game_dir),
UISettings::values.game_dirs.indexOf(*selected.sibling(row + 1, 0)
.data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>()));
std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
*selected.sibling(row + 1, 0)
.data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>())]);
// move the treeview items
const QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, item);
@ -609,7 +609,7 @@ void GameList::LoadCompatibilityList() {
}
}
void GameList::PopulateAsync(QList<UISettings::GameDir>& game_dirs) {
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
tree_view->setEnabled(false);
// Update the columns in case UISettings has changed