mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-15 07:48:08 -05:00
Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu, which can be used to map memory at a desired address by games since 3.0.0. It also properly parses SystemResourceSize from NPDM, and makes information available via svcGetInfo. This is needed for games like Super Smash Bros. and Diablo 3 -- this PR's implementation does not run into the "ASCII reads" issue mentioned in the comments of #2626, which was caused by the following bugs in Yuzu's memory management that this PR also addresses: * Yuzu's memory coalescing does not properly merge blocks. This results in a polluted address space/svcQueryMemory results that would be impossible to replicate on hardware, which can lead to game code making the wrong assumptions about memory layout. * This implements better merging for AllocatedMemoryBlocks. * Yuzu's implementation of svcMirrorMemory unprotected the entire virtual memory range containing the range being mirrored. This could lead to games attempting to map data at that unprotected range/attempting to access that range after yuzu improperly unmapped it. * This PR fixes it by simply calling ReprotectRange instead of Reprotect.
This commit is contained in:
@ -12,6 +12,8 @@
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#include "core/core.h"
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#include "core/file_sys/program_metadata.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/memory.h"
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#include "core/memory_setup.h"
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@ -49,9 +51,8 @@ bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
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type != next.type) {
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return false;
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}
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if (type == VMAType::AllocatedMemoryBlock &&
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(backing_block != next.backing_block || offset + size != next.offset)) {
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return false;
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if (type == VMAType::AllocatedMemoryBlock) {
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return true;
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}
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if (type == VMAType::BackingMemory && backing_memory + size != next.backing_memory) {
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return false;
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@ -100,7 +101,7 @@ bool VMManager::IsValidHandle(VMAHandle handle) const {
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ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
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std::shared_ptr<std::vector<u8>> block,
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std::size_t offset, u64 size,
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MemoryState state) {
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MemoryState state, VMAPermission perm) {
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ASSERT(block != nullptr);
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ASSERT(offset + size <= block->size());
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@ -119,7 +120,7 @@ ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
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VMAPermission::ReadWriteExecute);
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final_vma.type = VMAType::AllocatedMemoryBlock;
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final_vma.permissions = VMAPermission::ReadWrite;
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final_vma.permissions = perm;
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final_vma.state = state;
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final_vma.backing_block = std::move(block);
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final_vma.offset = offset;
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@ -308,6 +309,258 @@ ResultVal<VAddr> VMManager::SetHeapSize(u64 size) {
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return MakeResult<VAddr>(heap_region_base);
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}
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ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
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const auto last_addr = target + size - 1;
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VAddr cur_addr = target;
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std::size_t mapped_size = 0;
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ResultCode result = RESULT_SUCCESS;
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// Check whether we've already mapped the desired memory.
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{
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auto vma = FindVMA(target);
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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while (true) {
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const auto vma_start = vma->second.base;
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const auto vma_size = vma->second.size;
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const auto state = vma->second.state;
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// Handle last block.
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if (last_addr <= (vma_start + vma_size - 1)) {
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if (state != MemoryState::Unmapped) {
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mapped_size += last_addr - cur_addr + 1;
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}
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break;
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}
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if (state != MemoryState::Unmapped) {
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mapped_size += vma_start + vma_size - cur_addr;
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}
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cur_addr = vma_start + vma_size;
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vma++;
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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}
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// If we already have the desired amount mapped, we're done.
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if (mapped_size == size) {
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return RESULT_SUCCESS;
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}
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}
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// Check that we can map the memory we want.
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const auto res_limit = Core::CurrentProcess()->GetResourceLimit();
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const u64 physmem_remaining = res_limit->GetMaxResourceValue(ResourceType::PhysicalMemory) -
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res_limit->GetCurrentResourceValue(ResourceType::PhysicalMemory);
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if (physmem_remaining < (size - mapped_size)) {
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return ERR_RESOURCE_LIMIT_EXCEEDED;
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}
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// Keep track of the memory regions we unmap.
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std::vector<std::pair<u64, u64>> mapped_regions;
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// Iterate, trying to map memory.
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// Map initially with VMAPermission::None.
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{
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cur_addr = target;
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auto vma = FindVMA(target);
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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while (true) {
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const auto vma_start = vma->second.base;
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const auto vma_size = vma->second.size;
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const auto state = vma->second.state;
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// Handle last block.
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if (last_addr <= (vma_start + vma_size - 1)) {
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if (state == MemoryState::Unmapped) {
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const auto map_res = MapMemoryBlock(
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cur_addr, std::make_shared<std::vector<u8>>(last_addr - cur_addr + 1, 0), 0,
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last_addr - cur_addr + 1, MemoryState::Heap, VMAPermission::None);
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result = map_res.Code();
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if (result.IsSuccess()) {
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mapped_regions.push_back(
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std::make_pair(cur_addr, last_addr - cur_addr + 1));
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}
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}
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break;
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}
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if (state == MemoryState::Unmapped) {
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const auto map_res = MapMemoryBlock(
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cur_addr, std::make_shared<std::vector<u8>>(vma_start + vma_size - cur_addr, 0),
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0, vma_start + vma_size - cur_addr, MemoryState::Heap, VMAPermission::None);
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result = map_res.Code();
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if (result.IsSuccess()) {
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mapped_regions.push_back(
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std::make_pair(cur_addr, vma_start + vma_size - cur_addr));
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} else {
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break;
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}
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}
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cur_addr = vma_start + vma_size;
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vma = FindVMA(cur_addr);
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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}
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}
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// If we failed, unmap memory.
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if (result.IsError()) {
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for (const auto& it : mapped_regions) {
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const auto unmap_res = UnmapRange(it.first, it.second);
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ASSERT_MSG(unmap_res.IsSuccess(), "MapPhysicalMemory un-map on error");
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}
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return result;
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}
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// We didn't fail, so reprotect all the memory to ReadWrite.
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{
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cur_addr = target;
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auto vma = FindVMA(target);
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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while (true) {
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const auto vma_start = vma->second.base;
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const auto vma_size = vma->second.size;
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const auto state = vma->second.state;
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const auto perm = vma->second.permissions;
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// Handle last block.
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if (last_addr <= (vma_start + vma_size - 1)) {
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if (state == MemoryState::Heap && perm == VMAPermission::None) {
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ASSERT_MSG(
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ReprotectRange(cur_addr, last_addr - cur_addr + 1, VMAPermission::ReadWrite)
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.IsSuccess(),
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"MapPhysicalMemory reprotect");
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}
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break;
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}
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if (state == MemoryState::Heap && perm == VMAPermission::None) {
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ASSERT_MSG(ReprotectRange(cur_addr, vma_start + vma_size - cur_addr,
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VMAPermission::ReadWrite)
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.IsSuccess(),
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"MapPhysicalMemory reprotect");
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}
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cur_addr = vma_start + vma_size;
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vma = FindVMA(cur_addr);
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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}
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}
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// Update amount of mapped physical memory.
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physical_memory_mapped += size - mapped_size;
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return RESULT_SUCCESS;
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}
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ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
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auto last_addr = target + size - 1;
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VAddr cur_addr = target;
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std::size_t mapped_size = 0;
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ResultCode result = RESULT_SUCCESS;
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// Check how much of the memory is currently mapped.
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{
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auto vma = FindVMA(target);
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ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
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while (true) {
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const auto vma_start = vma->second.base;
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const auto vma_size = vma->second.size;
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const auto state = vma->second.state;
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const auto attr = vma->second.attribute;
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// Memory within region must be free or mapped heap.
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if (!((state == MemoryState::Heap && attr == MemoryAttribute::None) ||
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(state == MemoryState::Unmapped))) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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// If this is the last block and it's mapped, update mapped size.
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if (last_addr <= (vma_start + vma_size - 1)) {
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if (state == MemoryState::Heap) {
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mapped_size += last_addr - cur_addr + 1;
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}
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break;
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}
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if (state == MemoryState::Heap) {
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mapped_size += vma_start + vma_size - cur_addr;
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}
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cur_addr = vma_start + vma_size;
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vma++;
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ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
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}
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// If memory is already unmapped, we're done.
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if (mapped_size == 0) {
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return RESULT_SUCCESS;
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}
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}
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// Keep track of the memory regions we unmap.
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std::vector<std::pair<u64, u64>> unmapped_regions;
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// Try to unmap regions.
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{
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cur_addr = target;
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auto vma = FindVMA(target);
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ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
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while (true) {
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const auto vma_start = vma->second.base;
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const auto vma_size = vma->second.size;
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const auto state = vma->second.state;
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const auto perm = vma->second.permissions;
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// Handle last block.
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if (last_addr <= (vma_start + vma_size - 1)) {
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if (state == MemoryState::Heap) {
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result = UnmapRange(cur_addr, last_addr - cur_addr + 1);
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if (result.IsSuccess()) {
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unmapped_regions.push_back(
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std::make_pair(cur_addr, last_addr - cur_addr + 1));
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}
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}
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break;
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}
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if (state == MemoryState::Heap) {
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result = UnmapRange(cur_addr, vma_start + vma_size - cur_addr);
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if (result.IsSuccess()) {
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unmapped_regions.push_back(
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std::make_pair(cur_addr, vma_start + vma_size - cur_addr));
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} else {
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break;
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}
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}
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cur_addr = vma_start + vma_size;
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vma = FindVMA(cur_addr);
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ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
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}
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}
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// If we failed, re-map regions.
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// TODO: Preserve memory contents?
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if (result.IsError()) {
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for (const auto& it : unmapped_regions) {
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const auto remap_res =
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MapMemoryBlock(it.first, std::make_shared<std::vector<u8>>(it.second, 0), 0,
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it.second, MemoryState::Heap, VMAPermission::None);
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ASSERT_MSG(remap_res.Succeeded(), "UnmapPhysicalMemory re-map on error");
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}
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}
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return RESULT_SUCCESS;
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}
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ResultCode VMManager::MapCodeMemory(VAddr dst_address, VAddr src_address, u64 size) {
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constexpr auto ignore_attribute = MemoryAttribute::LockedForIPC | MemoryAttribute::DeviceMapped;
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const auto src_check_result = CheckRangeState(
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@ -455,7 +708,7 @@ ResultCode VMManager::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, Mem
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// Protect mirror with permissions from old region
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Reprotect(new_vma, vma->second.permissions);
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// Remove permissions from old region
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Reprotect(vma, VMAPermission::None);
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ReprotectRange(src_addr, size, VMAPermission::None);
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return RESULT_SUCCESS;
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}
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@ -588,14 +841,14 @@ VMManager::VMAIter VMManager::SplitVMA(VMAIter vma_handle, u64 offset_in_vma) {
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VMManager::VMAIter VMManager::MergeAdjacent(VMAIter iter) {
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const VMAIter next_vma = std::next(iter);
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if (next_vma != vma_map.end() && iter->second.CanBeMergedWith(next_vma->second)) {
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iter->second.size += next_vma->second.size;
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MergeAdjacentVMA(iter->second, next_vma->second);
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vma_map.erase(next_vma);
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}
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if (iter != vma_map.begin()) {
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VMAIter prev_vma = std::prev(iter);
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if (prev_vma->second.CanBeMergedWith(iter->second)) {
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prev_vma->second.size += iter->second.size;
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MergeAdjacentVMA(prev_vma->second, iter->second);
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vma_map.erase(iter);
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iter = prev_vma;
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}
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@ -604,6 +857,57 @@ VMManager::VMAIter VMManager::MergeAdjacent(VMAIter iter) {
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return iter;
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}
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void VMManager::MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryArea& right) {
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ASSERT(left.CanBeMergedWith(right));
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// Always merge allocated memory blocks, even when they don't share the same backing block.
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if (left.type == VMAType::AllocatedMemoryBlock &&
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(left.backing_block != right.backing_block || left.offset + left.size != right.offset)) {
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// Check if we can save work.
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if (left.offset == 0 && left.size == left.backing_block->size()) {
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// Fast case: left is an entire backing block.
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left.backing_block->insert(left.backing_block->end(),
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right.backing_block->begin() + right.offset,
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right.backing_block->begin() + right.offset + right.size);
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} else {
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// Slow case: make a new memory block for left and right.
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auto new_memory = std::make_shared<std::vector<u8>>();
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new_memory->insert(new_memory->end(), left.backing_block->begin() + left.offset,
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left.backing_block->begin() + left.offset + left.size);
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new_memory->insert(new_memory->end(), right.backing_block->begin() + right.offset,
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right.backing_block->begin() + right.offset + right.size);
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left.backing_block = new_memory;
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left.offset = 0;
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}
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// Page table update is needed, because backing memory changed.
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left.size += right.size;
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UpdatePageTableForVMA(left);
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// Update mappings for unicorn.
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system.ArmInterface(0).UnmapMemory(left.base, left.size);
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system.ArmInterface(1).UnmapMemory(left.base, left.size);
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system.ArmInterface(2).UnmapMemory(left.base, left.size);
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system.ArmInterface(3).UnmapMemory(left.base, left.size);
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system.ArmInterface(0).MapBackingMemory(left.base, left.size,
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left.backing_block->data() + left.offset,
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VMAPermission::ReadWriteExecute);
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system.ArmInterface(1).MapBackingMemory(left.base, left.size,
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left.backing_block->data() + left.offset,
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VMAPermission::ReadWriteExecute);
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system.ArmInterface(2).MapBackingMemory(left.base, left.size,
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left.backing_block->data() + left.offset,
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VMAPermission::ReadWriteExecute);
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system.ArmInterface(3).MapBackingMemory(left.base, left.size,
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left.backing_block->data() + left.offset,
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VMAPermission::ReadWriteExecute);
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} else {
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// Just update the size.
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left.size += right.size;
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}
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}
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void VMManager::UpdatePageTableForVMA(const VirtualMemoryArea& vma) {
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switch (vma.type) {
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case VMAType::Free:
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Block a user