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Fix typos
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@ -292,7 +292,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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}
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// Retreive vertex from register data
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// Retrieve vertex from register data
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Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs);
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// Send to renderer
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