frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.

This commit is contained in:
bunnei
2020-02-17 15:53:21 -05:00
parent b2a38cce4e
commit 14877b8f35
2 changed files with 262 additions and 230 deletions

View File

@ -11,6 +11,7 @@
#include <QImage>
#include <QThread>
#include <QWidget>
#include <QWindow>
#include "common/thread.h"
#include "core/core.h"
@ -42,7 +43,7 @@ class EmuThread final : public QThread {
Q_OBJECT
public:
explicit EmuThread(GRenderWindow* render_window);
explicit EmuThread(Core::Frontend::GraphicsContext& context);
~EmuThread() override;
/**
@ -96,7 +97,7 @@ private:
std::mutex running_mutex;
std::condition_variable running_cv;
GRenderWindow* render_window;
Core::Frontend::GraphicsContext& core_context;
signals:
/**
@ -122,15 +123,32 @@ signals:
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
};
class OpenGLWindow : public QWindow {
Q_OBJECT
public:
explicit OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context);
~OpenGLWindow();
void Present();
protected:
bool event(QEvent* event) override;
void exposeEvent(QExposeEvent* event) override;
private:
QOpenGLContext* context;
QWidget* event_handler;
};
class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
Q_OBJECT
public:
GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
~GRenderWindow() override;
// EmuWindow implementation
void SwapBuffers() override;
// EmuWindow implementation.
void MakeCurrent() override;
void DoneCurrent() override;
void PollEvents() override;
@ -139,30 +157,36 @@ public:
void* surface) const override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
void ForwardKeyPressEvent(QKeyEvent* event);
void ForwardKeyReleaseEvent(QKeyEvent* event);
void BackupGeometry();
void RestoreGeometry();
void restoreGeometry(const QByteArray& geometry); // overridden
QByteArray saveGeometry(); // overridden
qreal GetWindowPixelRatio() const;
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
qreal windowPixelRatio() const;
void closeEvent(QCloseEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
bool event(QEvent* event) override;
void focusOutEvent(QFocusEvent* event) override;
void OnClientAreaResized(u32 width, u32 height);
bool InitRenderTarget();
/// Destroy the previous run's child_widget which should also destroy the child_window
void ReleaseRenderTarget();
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
public slots:
void moveContext(); // overridden
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
void OnFramebufferSizeChanged();
@ -173,6 +197,7 @@ signals:
void FirstFrameDisplayed();
private:
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
void TouchBeginEvent(const QTouchEvent* event);
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
@ -184,15 +209,9 @@ private:
bool LoadOpenGL();
QStringList GetUnsupportedGLExtensions() const;
QWidget* container = nullptr;
GWidgetInternal* child = nullptr;
EmuThread* emu_thread;
// Context that backs the GGLWidgetInternal (and will be used by core to render)
std::unique_ptr<QOpenGLContext> context;
// Context that will be shared between all newly created contexts. This should never be made
// current
std::unique_ptr<QOpenGLContext> shared_context;
std::unique_ptr<GraphicsContext> core_context;
#ifdef HAS_VULKAN
std::unique_ptr<QVulkanInstance> vk_instance;
@ -202,6 +221,15 @@ private:
QImage screenshot_image;
QByteArray geometry;
/// Native window handle that backs this presentation widget
QWindow* child_window = nullptr;
/// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
/// put the child_window into a widget then add it to the layout. This child_widget can be
/// parented to GRenderWindow and use Qt's lifetime system
QWidget* child_widget = nullptr;
bool first_frame = false;
protected: