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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-07-04 16:47:51 -05:00
yuzu_cmd: Use new input
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@ -16,11 +16,8 @@ class System;
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace MouseInput {
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enum class MouseButton;
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}
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} // namespace InputCommon
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class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
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public:
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@ -47,7 +44,7 @@ protected:
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void OnMouseMotion(s32 x, s32 y);
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/// Converts a SDL mouse button into MouseInput mouse button
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MouseInput::MouseButton SDLButtonToMouseButton(u32 button) const;
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InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const;
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/// Called by WaitEvent when a mouse button is pressed or released
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void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
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@ -56,10 +53,10 @@ protected:
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std::pair<unsigned, unsigned> TouchToPixelPos(float touch_x, float touch_y) const;
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/// Called by WaitEvent when a finger starts touching the touchscreen
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void OnFingerDown(float x, float y);
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void OnFingerDown(float x, float y, std::size_t id);
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/// Called by WaitEvent when a finger moves while touching the touchscreen
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void OnFingerMotion(float x, float y);
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void OnFingerMotion(float x, float y, std::size_t id);
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/// Called by WaitEvent when a finger stops touching the touchscreen
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void OnFingerUp();
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