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glsl: Enable early fragment tests
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@ -47,17 +47,17 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
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void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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if (Precise(inst)) {
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ctx.AddPrecF32("{}=float({})+float({});", inst, a, b);
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ctx.AddPrecF32("{}={}+{};", inst, a, b);
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} else {
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ctx.AddF32("{}=float({})+float({});", inst, a, b);
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ctx.AddF32("{}={}+{};", inst, a, b);
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}
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}
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void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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if (Precise(inst)) {
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ctx.AddPrecF64("{}=double({})+double({});", inst, a, b);
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ctx.AddPrecF64("{}={}+{};", inst, a, b);
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} else {
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ctx.AddF64("{}=double({})+double({});", inst, a, b);
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ctx.AddF64("{}={}+{};", inst, a, b);
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}
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}
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