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texture: Implement R32I
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@ -85,6 +85,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::RGBX16F>,
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MortonCopy<true, PixelFormat::R32UI>,
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MortonCopy<true, PixelFormat::R32I>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
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@ -166,6 +167,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
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MortonCopy<false, PixelFormat::RG32UI>,
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MortonCopy<false, PixelFormat::RGBX16F>,
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MortonCopy<false, PixelFormat::R32UI>,
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MortonCopy<false, PixelFormat::R32I>,
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nullptr,
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nullptr,
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nullptr,
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