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texture: Implement R32I
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@ -159,6 +159,7 @@ struct FormatTuple {
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{vk::Format::eR32G32Uint, Attachable | Storage}, // RG32UI
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{vk::Format::eUndefined, {}}, // RGBX16F
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{vk::Format::eR32Uint, Attachable | Storage}, // R32UI
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{vk::Format::eR32Sint, Attachable | Storage}, // R32I
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{vk::Format::eAstc8x8UnormBlock, {}}, // ASTC_2D_8X8
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{vk::Format::eUndefined, {}}, // ASTC_2D_8X5
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{vk::Format::eUndefined, {}}, // ASTC_2D_5X4
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@ -511,6 +511,7 @@ std::unordered_map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperti
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vk::Format::eB10G11R11UfloatPack32,
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vk::Format::eR32Sfloat,
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vk::Format::eR32Uint,
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vk::Format::eR32Sint,
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vk::Format::eR16Sfloat,
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vk::Format::eR16G16B16A16Sfloat,
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vk::Format::eB8G8R8A8Unorm,
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