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texture: Implement R32I
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@ -41,7 +41,7 @@ struct Table {
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ComponentType alpha_component;
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bool is_srgb;
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};
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constexpr std::array<Table, 74> DefinitionTable = {{
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constexpr std::array<Table, 75> DefinitionTable = {{
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{TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
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{TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S},
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{TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI},
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@ -89,6 +89,7 @@ constexpr std::array<Table, 74> DefinitionTable = {{
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{TextureFormat::R32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R32F},
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{TextureFormat::R32, C, UINT, UINT, UINT, UINT, PixelFormat::R32UI},
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{TextureFormat::R32, C, SINT, SINT, SINT, SINT, PixelFormat::R32I},
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{TextureFormat::E5B9G9R9_SHAREDEXP, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::E5B9G9R9F},
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