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video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
- We must always use a GPU thread now, even with synchronous GPU.
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@ -47,6 +47,7 @@ add_library(video_core STATIC
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engines/shader_bytecode.h
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engines/shader_header.h
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engines/shader_type.h
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framebuffer_config.h
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macro/macro.cpp
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macro/macro.h
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macro/macro_hle.cpp
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@ -58,10 +59,6 @@ add_library(video_core STATIC
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fence_manager.h
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gpu.cpp
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gpu.h
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gpu_asynch.cpp
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gpu_asynch.h
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gpu_synch.cpp
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gpu_synch.h
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gpu_thread.cpp
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gpu_thread.h
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guest_driver.cpp
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