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Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
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@ -43,6 +43,7 @@ struct Profile {
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bool support_gl_variable_aoffi{};
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bool support_gl_sparse_textures{};
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bool support_gl_derivative_control{};
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bool support_scaled_attributes{};
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bool warp_size_potentially_larger_than_guest{};
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