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Merge pull request #11544 from Kelebek1/reduce_stream_buffer_renderdoc
Allow GPUs without rebar to open multiple RenderDoc captures
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@ -9,6 +9,7 @@
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/literals.h"
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#include "common/logging/log.h"
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#include "common/polyfill_ranges.h"
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#include "video_core/vulkan_common/vma.h"
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@ -69,8 +70,7 @@ struct Range {
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case MemoryUsage::Download:
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return VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
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case MemoryUsage::DeviceLocal:
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return VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
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VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT;
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return {};
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}
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return {};
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}
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@ -212,7 +212,20 @@ MemoryAllocator::MemoryAllocator(const Device& device_)
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: device{device_}, allocator{device.GetAllocator()},
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properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
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buffer_image_granularity{
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device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {}
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device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
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// GPUs not supporting rebar may only have a region with less than 256MB host visible/device
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// local memory. In that case, opening 2 RenderDoc captures side-by-side is not possible due to
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// the heap running out of memory. With RenderDoc attached and only a small host/device region,
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// only allow the stream buffer in this memory heap.
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if (device.HasDebuggingToolAttached()) {
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using namespace Common::Literals;
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ForEachDeviceLocalHostVisibleHeap(device, [this](size_t index, VkMemoryHeap& heap) {
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if (heap.size <= 256_MiB) {
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valid_memory_types &= ~(1u << index);
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}
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});
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}
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}
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MemoryAllocator::~MemoryAllocator() = default;
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@ -244,7 +257,7 @@ vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo& ci, MemoryUsa
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.usage = MemoryUsageVma(usage),
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.requiredFlags = 0,
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.preferredFlags = MemoryUsagePreferedVmaFlags(usage),
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.memoryTypeBits = 0,
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.memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types,
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.pool = VK_NULL_HANDLE,
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.pUserData = nullptr,
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.priority = 0.f,
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@ -7,6 +7,7 @@
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#include <span>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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VK_DEFINE_HANDLE(VmaAllocator)
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@ -26,6 +27,18 @@ enum class MemoryUsage {
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Stream, ///< Requests device local host visible buffer, falling back host memory.
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};
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template <typename F>
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void ForEachDeviceLocalHostVisibleHeap(const Device& device, F&& f) {
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auto memory_props = device.GetPhysical().GetMemoryProperties().memoryProperties;
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for (size_t i = 0; i < memory_props.memoryTypeCount; i++) {
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auto& memory_type = memory_props.memoryTypes[i];
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if ((memory_type.propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) &&
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(memory_type.propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)) {
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f(memory_type.heapIndex, memory_props.memoryHeaps[memory_type.heapIndex]);
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}
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}
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}
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/// Ownership handle of a memory commitment.
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/// Points to a subregion of a memory allocation.
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class MemoryCommit {
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@ -124,6 +137,7 @@ private:
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std::vector<std::unique_ptr<MemoryAllocation>> allocations; ///< Current allocations.
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VkDeviceSize buffer_image_granularity; // The granularity for adjacent offsets between buffers
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// and optimal images
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u32 valid_memory_types{~0u};
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};
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} // namespace Vulkan
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