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ThreadManager: Sync async reads on accurate gpu.
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@ -49,13 +49,9 @@ public:
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/// Records a GPU query and caches it
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virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
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virtual void SignalFence(GPUVAddr addr, u32 value) {
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virtual void SignalFence(GPUVAddr addr, u32 value) {}
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}
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virtual void ReleaseFences() {
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}
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virtual void ReleaseFences() {}
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/// Notify rasterizer that all caches should be flushed to Switch memory
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virtual void FlushAll() = 0;
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@ -63,6 +59,8 @@ public:
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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virtual bool MustFlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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