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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-24 13:57:54 -05:00
video_core/vulkan: Added VkPipelineCache
to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
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@ -709,6 +709,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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ReadGlobalSetting(Settings::values.use_pessimistic_flushes);
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ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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ReadGlobalSetting(Settings::values.bg_red);
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_blue);
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@ -1348,6 +1349,7 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
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WriteGlobalSetting(Settings::values.use_fast_gpu_time);
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WriteGlobalSetting(Settings::values.use_pessimistic_flushes);
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WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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WriteGlobalSetting(Settings::values.bg_red);
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_blue);
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@ -29,6 +29,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
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ui->use_vulkan_driver_pipeline_cache->setChecked(
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Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setCurrentIndex(
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@ -58,6 +60,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ui->use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_pessimistic_flushes,
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ui->use_pessimistic_flushes, use_pessimistic_flushes);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
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ui->use_vulkan_driver_pipeline_cache,
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use_vulkan_driver_pipeline_cache);
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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@ -82,6 +87,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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ui->use_pessimistic_flushes->setEnabled(
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Settings::values.use_pessimistic_flushes.UsingGlobal());
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ui->use_vulkan_driver_pipeline_cache->setEnabled(
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Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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Settings::values.max_anisotropy.UsingGlobal());
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@ -40,6 +40,7 @@ private:
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ConfigurationShared::CheckState use_asynchronous_shaders;
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState use_pessimistic_flushes;
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ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
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const Core::System& system;
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};
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@ -109,6 +109,16 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
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<property name="toolTip">
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<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files automatically.</string>
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</property>
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<property name="text">
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<string>Use Vulkan pipeline cache (Hack)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="af_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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