shader: Add pools and rename files

This commit is contained in:
ReinUsesLisp
2021-02-05 23:11:23 -03:00
committed by ameerj
parent be94ee88d2
commit 16cb00c521
30 changed files with 255 additions and 108 deletions

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@ -16,7 +16,7 @@
#include "shader_recompiler/frontend/ir/condition.h"
#include "shader_recompiler/frontend/maxwell/instruction.h"
#include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/frontend/maxwell/opcode.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
namespace Shader::Maxwell::Flow {

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@ -11,7 +11,7 @@
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/decode.h"
#include "shader_recompiler/frontend/maxwell/opcode.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
namespace Shader::Maxwell {
namespace {

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@ -5,7 +5,7 @@
#pragma once
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/opcode.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
namespace Shader::Maxwell {

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@ -5,7 +5,7 @@
#include <array>
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/opcode.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
namespace Shader::Maxwell {
namespace {

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@ -5,6 +5,7 @@
#include <algorithm>
#include <memory>
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/maxwell/program.h"
#include "shader_recompiler/frontend/maxwell/termination_code.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
@ -12,17 +13,18 @@
namespace Shader::Maxwell {
namespace {
void TranslateCode(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
std::span<IR::Block*> block_map, IR::Block* block_memory) {
void TranslateCode(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
Environment& env, const Flow::Function& cfg_function, IR::Function& function,
std::span<IR::Block*> block_map) {
const size_t num_blocks{cfg_function.blocks.size()};
function.blocks.reserve(num_blocks);
for (const Flow::BlockId block_id : cfg_function.blocks) {
const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
function.blocks.emplace_back(std::construct_at(block_memory, Translate(env, flow_block)));
block_map[flow_block.id] = function.blocks.back().get();
++block_memory;
IR::Block* const ir_block{block_pool.Create(Translate(inst_pool, env, flow_block))};
block_map[flow_block.id] = ir_block;
function.blocks.emplace_back(ir_block);
}
}
@ -34,21 +36,24 @@ void EmitTerminationInsts(const Flow::Function& cfg_function,
}
}
void TranslateFunction(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
IR::Block* block_memory) {
void TranslateFunction(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
Environment& env, const Flow::Function& cfg_function,
IR::Function& function) {
std::vector<IR::Block*> block_map;
block_map.resize(cfg_function.blocks_data.size());
TranslateCode(env, cfg_function, function, block_map, block_memory);
TranslateCode(inst_pool, block_pool, env, cfg_function, function, block_map);
EmitTerminationInsts(cfg_function, block_map);
}
} // Anonymous namespace
Program::Program(Environment& env, const Flow::CFG& cfg) {
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
Environment& env, const Flow::CFG& cfg) {
IR::Program program;
auto& functions{program.functions};
functions.reserve(cfg.Functions().size());
for (const Flow::Function& cfg_function : cfg.Functions()) {
TranslateFunction(env, cfg_function, functions.emplace_back(),
block_alloc_pool.allocate(cfg_function.blocks.size()));
TranslateFunction(inst_pool, block_pool, env, cfg_function, functions.emplace_back());
}
std::ranges::for_each(functions, Optimization::SsaRewritePass);
for (IR::Function& function : functions) {
@ -59,27 +64,7 @@ Program::Program(Environment& env, const Flow::CFG& cfg) {
Optimization::VerificationPass(function);
}
//*/
}
std::string DumpProgram(const Program& program) {
size_t index{0};
std::map<const IR::Inst*, size_t> inst_to_index;
std::map<const IR::Block*, size_t> block_to_index;
for (const IR::Function& function : program.functions) {
for (const auto& block : function.blocks) {
block_to_index.emplace(block.get(), index);
++index;
}
}
std::string ret;
for (const IR::Function& function : program.functions) {
ret += fmt::format("Function\n");
for (const auto& block : function.blocks) {
ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
}
}
return ret;
return program;
}
} // namespace Shader::Maxwell

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@ -9,28 +9,16 @@
#include <vector>
#include <boost/container/small_vector.hpp>
#include <boost/pool/pool_alloc.hpp>
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/function.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/object_pool.h"
namespace Shader::Maxwell {
class Program {
friend std::string DumpProgram(const Program& program);
public:
explicit Program(Environment& env, const Flow::CFG& cfg);
private:
boost::pool_allocator<IR::Block, boost::default_user_allocator_new_delete,
boost::details::pool::null_mutex>
block_alloc_pool;
boost::container::small_vector<IR::Function, 1> functions;
};
[[nodiscard]] std::string DumpProgram(const Program& program);
[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
ObjectPool<IR::Block>& block_pool, Environment& env,
const Flow::CFG& cfg);
} // namespace Shader::Maxwell

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@ -4,7 +4,7 @@
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/opcode.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {

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@ -5,7 +5,7 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/opcode.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {

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@ -6,7 +6,7 @@
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/maxwell/opcode.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {

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@ -5,7 +5,7 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/opcode.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {

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@ -5,7 +5,7 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/opcode.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {

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@ -4,7 +4,7 @@
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/opcode.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {

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@ -23,8 +23,9 @@ static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
}
}
IR::Block Translate(Environment& env, const Flow::Block& flow_block) {
IR::Block block{flow_block.begin.Offset(), flow_block.end.Offset()};
IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
const Flow::Block& flow_block) {
IR::Block block{inst_pool, flow_block.begin.Offset(), flow_block.end.Offset()};
TranslatorVisitor visitor{env, block};
const Location pc_end{flow_block.end};

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@ -6,11 +6,14 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/object_pool.h"
namespace Shader::Maxwell {
[[nodiscard]] IR::Block Translate(Environment& env, const Flow::Block& flow_block);
[[nodiscard]] IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
const Flow::Block& flow_block);
} // namespace Shader::Maxwell