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shader: Add pools and rename files
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26
src/shader_recompiler/frontend/maxwell/opcodes.cpp
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26
src/shader_recompiler/frontend/maxwell/opcodes.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/maxwell/opcodes.h"
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namespace Shader::Maxwell {
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namespace {
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constexpr std::array NAME_TABLE{
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#define INST(name, cute, encode) #cute,
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#include "maxwell.inc"
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#undef INST
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};
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} // Anonymous namespace
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const char* NameOf(Opcode opcode) {
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if (static_cast<size_t>(opcode) >= NAME_TABLE.size()) {
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throw InvalidArgument("Invalid opcode with raw value {}", static_cast<int>(opcode));
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}
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return NAME_TABLE[static_cast<size_t>(opcode)];
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}
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} // namespace Shader::Maxwell
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