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shader: Add pools and rename files
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30
src/shader_recompiler/frontend/maxwell/opcodes.h
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30
src/shader_recompiler/frontend/maxwell/opcodes.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <fmt/format.h>
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namespace Shader::Maxwell {
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enum class Opcode {
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#define INST(name, cute, encode) name,
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#include "maxwell.inc"
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#undef INST
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};
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const char* NameOf(Opcode opcode);
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} // namespace Shader::Maxwell
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template <>
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struct fmt::formatter<Shader::Maxwell::Opcode> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(const Shader::Maxwell::Opcode& opcode, FormatContext& ctx) {
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return format_to(ctx.out(), "{}", NameOf(opcode));
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}
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};
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