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shader: Add pools and rename files
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@ -23,8 +23,9 @@ static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
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}
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}
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IR::Block Translate(Environment& env, const Flow::Block& flow_block) {
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IR::Block block{flow_block.begin.Offset(), flow_block.end.Offset()};
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IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
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const Flow::Block& flow_block) {
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IR::Block block{inst_pool, flow_block.begin.Offset(), flow_block.end.Offset()};
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TranslatorVisitor visitor{env, block};
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const Location pc_end{flow_block.end};
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