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MakeCurrent race condition fix
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@ -216,6 +216,7 @@ void GMainWindow::BootGame(std::string filename) {
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// Create and start the emulation thread
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emu_thread = Common::make_unique<EmuThread>(render_window);
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emit EmulationStarting(emu_thread.get());
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render_window->moveContext();
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emu_thread->start();
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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