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shader: Implement TXQ and fix FragDepth
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@ -4,6 +4,7 @@
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#include "common/common_types.h"
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#include "shader_recompiler/program_header.h"
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#include "shader_recompiler/shader_info.h"
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#include "shader_recompiler/stage.h"
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namespace Shader {
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@ -14,6 +15,8 @@ public:
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[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
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[[nodiscard]] virtual TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
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