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shader: Implement TXQ and fix FragDepth
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@ -239,6 +239,7 @@ public:
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const F32& dref, const F32& lod,
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const Value& offset, const F32& lod_clamp,
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TextureInstInfo info);
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[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
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[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
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const Value& offset2, TextureInstInfo info);
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