hle_ipc: Refactor SleepClientThread to avoid ReadableEvent

This commit is contained in:
Zach Hilman
2018-11-29 09:14:12 -05:00
parent a342bcc9b1
commit 170d707850
9 changed files with 14 additions and 14 deletions

View File

@ -39,7 +39,7 @@ void SessionRequestHandler::ClientDisconnected(const SharedPtr<ServerSession>& s
SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
SharedPtr<Thread> thread, const std::string& reason, u64 timeout, WakeupCallback&& callback,
SharedPtr<WritableEvent> writable_event, SharedPtr<ReadableEvent> readable_event) {
SharedPtr<WritableEvent> writable_event) {
// Put the client thread to sleep until the wait event is signaled or the timeout expires.
thread->SetWakeupCallback([context = *this, callback](
ThreadWakeupReason reason, SharedPtr<Thread> thread,
@ -51,14 +51,14 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
});
auto& kernel = Core::System::GetInstance().Kernel();
if (!writable_event || !readable_event) {
if (!writable_event) {
// Create event if not provided
const auto pair = WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
"HLE Pause Event: " + reason);
writable_event = pair.writable;
readable_event = pair.readable;
}
const auto readable_event{writable_event->GetReadableEvent()};
writable_event->Clear();
thread->SetStatus(ThreadStatus::WaitHLEEvent);
thread->SetWaitObjects({readable_event});