nvflinger: Fix for BufferQueue event handling.

This commit is contained in:
bunnei
2018-07-17 00:05:13 -04:00
parent f00ca69a81
commit 170e19d4ea
6 changed files with 21 additions and 32 deletions

View File

@ -29,7 +29,8 @@ void SessionRequestHandler::ClientDisconnected(SharedPtr<ServerSession> server_s
SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
const std::string& reason, u64 timeout,
WakeupCallback&& callback) {
WakeupCallback&& callback,
Kernel::SharedPtr<Kernel::Event> event) {
// Put the client thread to sleep until the wait event is signaled or the timeout expires.
thread->wakeup_callback =
@ -41,7 +42,12 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
return true;
};
auto event = Kernel::Event::Create(Kernel::ResetType::OneShot, "HLE Pause Event: " + reason);
if (!event) {
// Create event if not provided
event = Kernel::Event::Create(Kernel::ResetType::OneShot, "HLE Pause Event: " + reason);
}
event->Clear();
thread->status = THREADSTATUS_WAIT_HLE_EVENT;
thread->wait_objects = {event};
event->AddWaitingThread(thread);