input_common: Split mouse input into individual devices

This commit is contained in:
Narr the Reg
2023-02-16 13:38:50 -06:00
parent 57aaf00a0c
commit 17207939e5
10 changed files with 114 additions and 31 deletions

View File

@ -194,6 +194,10 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
if (data.engine == "keyboard" && data.pad.port != 0) {
return false;
}
// Only port 0 can be mapped on the mouse
if (data.engine == "mouse" && data.pad.port != 0) {
return false;
}
// To prevent mapping with two devices we disable any UDP except motion
if (!Settings::values.enable_udp_controller && data.engine == "cemuhookudp" &&
data.type != EngineInputType::Motion) {