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synced 2025-06-14 06:27:58 -05:00
input_common: Split mouse input into individual devices
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@ -645,7 +645,10 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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const auto pos = mapFromGlobal(QCursor::pos());
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const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
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const auto button = QtButtonToMouseButton(event->button());
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input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), touch_x, touch_y, button);
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input_subsystem->GetMouse()->PressMouseButton(button);
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input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), button);
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input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, button);
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emit MouseActivity();
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}
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@ -661,7 +664,10 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
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const int center_x = width() / 2;
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const int center_y = height() / 2;
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input_subsystem->GetMouse()->MouseMove(pos.x(), pos.y(), touch_x, touch_y, center_x, center_y);
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input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
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input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
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input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y);
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if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
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QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
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