OpenGL: Make OpenGL object resource wrappers fully inline

The functions are so simple that having them separate only bloats the
code and hinders optimization.
This commit is contained in:
Yuri Kunde Schlesner
2015-07-26 06:38:19 -03:00
parent 392c7feba0
commit 1762267de4
3 changed files with 79 additions and 143 deletions

View File

@ -2,7 +2,6 @@ set(SRCS
renderer_opengl/generated/gl_3_2_core.c
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_state.cpp
renderer_opengl/renderer_opengl.cpp