x64: Proper stack alignment in shader JIT function calls

Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
This commit is contained in:
aroulin
2015-08-26 09:12:14 +02:00
parent 0b6c0afeb7
commit 179ad35c2e
5 changed files with 111 additions and 455 deletions

View File

@ -1,35 +1,15 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "common/bit_set.h"
#include "emitter.h"
// x86/x64 ABI:s, and helpers to help follow them when JIT-ing code.
// x64 ABI:s, and helpers to help follow them when JIT-ing code.
// All convensions return values in EAX (+ possibly EDX).
// Linux 32-bit, Windows 32-bit (cdecl, System V):
// * Caller pushes left to right
// * Caller fixes stack after call
// * function subtract from stack for local storage only.
// Scratch: EAX ECX EDX
// Callee-save: EBX ESI EDI EBP
// Parameters: -
// Windows 64-bit
// * 4-reg "fastcall" variant, very new-skool stack handling
// * Callee moves stack pointer, to make room for shadow regs for the biggest function _it itself calls_
@ -44,18 +24,8 @@
// Callee-save: RBX RBP R12 R13 R14 R15
// Parameters: RDI RSI RDX RCX R8 R9
#ifdef _M_IX86 // 32 bit calling convention, shared by all
// 32-bit don't pass parameters in regs, but these are convenient to have anyway when we have to
// choose regs to put stuff in.
#define ABI_PARAM1 RCX
#define ABI_PARAM2 RDX
// There are no ABI_PARAM* here, since args are pushed.
// 32-bit bog standard cdecl, shared between linux and windows
// MacOSX 32-bit is same as System V with a few exceptions that we probably don't care much about.
#elif ARCHITECTURE_x86_64 // 64 bit calling convention
#define ABI_ALL_FPRS BitSet32(0xffff0000)
#define ABI_ALL_GPRS BitSet32(0x0000ffff)
#ifdef _WIN32 // 64-bit Windows - the really exotic calling convention
@ -64,7 +34,11 @@
#define ABI_PARAM3 R8
#define ABI_PARAM4 R9
#else //64-bit Unix (hopefully MacOSX too)
// xmm0-xmm15 use the upper 16 bits in the functions that push/pop registers.
#define ABI_ALL_CALLER_SAVED \
(BitSet32 { RAX, RCX, RDX, R8, R9, R10, R11, \
XMM0+16, XMM1+16, XMM2+16, XMM3+16, XMM4+16, XMM5+16 })
#else //64-bit Unix / OS X
#define ABI_PARAM1 RDI
#define ABI_PARAM2 RSI
@ -73,6 +47,13 @@
#define ABI_PARAM5 R8
#define ABI_PARAM6 R9
// TODO: Avoid pushing all 16 XMM registers when possible. Most functions we call probably
// don't actually clobber them.
#define ABI_ALL_CALLER_SAVED \
(BitSet32 { RAX, RCX, RDX, RDI, RSI, R8, R9, R10, R11 } | \
ABI_ALL_FPRS)
#endif // WIN32
#endif // X86
#define ABI_ALL_CALLEE_SAVED (~ABI_ALL_CALLER_SAVED)
#define ABI_RETURN RAX