gl_shader_cache: Remove dynamic BaseBinding specialization

This commit is contained in:
ReinUsesLisp
2019-11-18 21:38:15 -03:00
parent c8a48aacc0
commit 180417c514
16 changed files with 200 additions and 192 deletions

View File

@ -63,7 +63,6 @@ public:
static constexpr std::size_t NumVertexArrays = 32;
static constexpr std::size_t NumVertexAttributes = 32;
static constexpr std::size_t NumVaryings = 31;
static constexpr std::size_t NumTextureSamplers = 32;
static constexpr std::size_t NumImages = 8; // TODO(Rodrigo): Investigate this number
static constexpr std::size_t NumClipDistances = 8;
static constexpr std::size_t MaxShaderProgram = 6;

View File

@ -16,5 +16,6 @@ enum class ShaderType : u32 {
Fragment = 4,
Compute = 5,
};
static constexpr std::size_t MaxShaderTypes = 6;
} // namespace Tegra::Engines