gl_shader_cache: Remove dynamic BaseBinding specialization

This commit is contained in:
ReinUsesLisp
2019-11-18 21:38:15 -03:00
parent c8a48aacc0
commit 180417c514
16 changed files with 200 additions and 192 deletions

View File

@ -63,7 +63,6 @@ public:
static constexpr std::size_t NumVertexArrays = 32;
static constexpr std::size_t NumVertexAttributes = 32;
static constexpr std::size_t NumVaryings = 31;
static constexpr std::size_t NumTextureSamplers = 32;
static constexpr std::size_t NumImages = 8; // TODO(Rodrigo): Investigate this number
static constexpr std::size_t NumClipDistances = 8;
static constexpr std::size_t MaxShaderProgram = 6;