gl_shader_cache: Remove dynamic BaseBinding specialization

This commit is contained in:
ReinUsesLisp
2019-11-18 21:38:15 -03:00
parent c8a48aacc0
commit 180417c514
16 changed files with 200 additions and 192 deletions

View File

@ -3,7 +3,10 @@
// Refer to the license.txt file included.
#include <string>
#include <vector>
#include <fmt/format.h>
#include <glad/glad.h>
#include "common/assert.h"
@ -48,34 +51,19 @@ BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{t
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
void BindBuffersRangePushBuffer::Setup(GLuint first_) {
first = first_;
buffer_pointers.clear();
offsets.clear();
sizes.clear();
void BindBuffersRangePushBuffer::Setup() {
entries.clear();
}
void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) {
buffer_pointers.push_back(buffer);
offsets.push_back(offset);
sizes.push_back(size);
void BindBuffersRangePushBuffer::Push(GLuint binding, const GLuint* buffer, GLintptr offset,
GLsizeiptr size) {
entries.push_back(Entry{binding, buffer, offset, size});
}
void BindBuffersRangePushBuffer::Bind() {
// Ensure sizes are valid.
const std::size_t count{buffer_pointers.size()};
DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
if (count == 0) {
return;
for (const Entry& entry : entries) {
glBindBufferRange(target, entry.binding, *entry.buffer, entry.offset, entry.size);
}
// Dereference buffers.
buffers.resize(count);
std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(),
[](const GLuint* pointer) { return *pointer; });
glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
sizes.data());
}
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {