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shader: Implement tessellation shaders, polygon mode and invocation id
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@ -24,6 +24,7 @@ constexpr Type Label{Type::Label};
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constexpr Type Reg{Type::Reg};
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constexpr Type Pred{Type::Pred};
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constexpr Type Attribute{Type::Attribute};
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constexpr Type Patch{Type::Patch};
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constexpr Type U1{Type::U1};
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constexpr Type U8{Type::U8};
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constexpr Type U16{Type::U16};
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