shader: Implement tessellation shaders, polygon mode and invocation id

This commit is contained in:
ReinUsesLisp
2021-04-15 22:46:11 -03:00
committed by ameerj
parent 34519d3fc6
commit 183855e396
28 changed files with 605 additions and 91 deletions

View File

@ -18,6 +18,8 @@ Value::Value(IR::Pred value) noexcept : type{Type::Pred}, pred{value} {}
Value::Value(IR::Attribute value) noexcept : type{Type::Attribute}, attribute{value} {}
Value::Value(IR::Patch value) noexcept : type{Type::Patch}, patch{value} {}
Value::Value(bool value) noexcept : type{Type::U1}, imm_u1{value} {}
Value::Value(u8 value) noexcept : type{Type::U8}, imm_u8{value} {}
@ -109,6 +111,11 @@ IR::Attribute Value::Attribute() const {
return attribute;
}
IR::Patch Value::Patch() const {
ValidateAccess(Type::Patch);
return patch;
}
bool Value::U1() const {
if (IsIdentity()) {
return inst->Arg(0).U1();
@ -182,6 +189,8 @@ bool Value::operator==(const Value& other) const {
return pred == other.pred;
case Type::Attribute:
return attribute == other.attribute;
case Type::Patch:
return patch == other.patch;
case Type::U1:
return imm_u1 == other.imm_u1;
case Type::U8: