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move MotionEmu from core/frontend to input_common as a InputDevice
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@ -7,7 +7,6 @@
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#include <memory>
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#include <utility>
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#include "core/frontend/emu_window.h"
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#include "core/frontend/motion_emu.h"
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struct SDL_Window;
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@ -57,7 +56,4 @@ private:
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using SDL_GLContext = void*;
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/// The OpenGL context associated with the window
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SDL_GLContext gl_context;
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/// Motion sensors emulation
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std::unique_ptr<Motion::MotionEmu> motion_emu;
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};
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