yuzu qt: Create shortcuts on Linux

This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.

yuzu qt: Add more error checking and OS gating for shortcuts

main: Remove FreeBSD gating for shortcuts

I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.

main: Move shortcut function to its own function

This function should really be in a common library, at least among
frontends.

main: Remove image manip references

main: Fix difference in MinGW and native GCC versions

main: Fix negation in creat shortcut

Addresses review comment

Co-authored-by: Jan Beich <jbeich@FreeBSD.org>

main: Re-enable freedesktop shorcuts for FreeBSD
This commit is contained in:
lat9nq
2021-07-28 23:02:29 -04:00
committed by Liam
parent a4696285af
commit 18bdf45868
5 changed files with 196 additions and 0 deletions

View File

@ -38,6 +38,7 @@ class QProgressDialog;
class WaitTreeWidget;
enum class GameListOpenTarget;
enum class GameListRemoveTarget;
enum class GameListShortcutTarget;
enum class DumpRomFSTarget;
enum class InstalledEntryType;
class GameListPlaceholder;
@ -293,6 +294,8 @@ private slots:
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
GameListShortcutTarget target);
void OnGameListOpenDirectory(const QString& directory);
void OnGameListAddDirectory();
void OnGameListShowList(bool show);
@ -365,6 +368,10 @@ private:
bool CheckDarkMode();
QString GetTasStateDescription() const;
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
const std::string& comment, const std::string& icon_path,
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords);
std::unique_ptr<Ui::MainWindow> ui;