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VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
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@ -14,7 +14,7 @@ namespace Clipper {
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using Shader::OutputVertex;
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void ProcessTriangle(OutputVertex& v0, OutputVertex& v1, OutputVertex& v2);
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void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2);
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} // namespace
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