Use the input process handle to get the correct application's memory

This commit is contained in:
Kelebek1
2024-01-28 17:45:01 +00:00
parent bd8635e26a
commit 19a2f12692
10 changed files with 56 additions and 21 deletions

View File

@ -6,6 +6,7 @@
#include "audio_core/renderer/audio_renderer.h"
#include "audio_core/renderer/system_manager.h"
#include "core/core.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_transfer_memory.h"
#include "core/hle/service/audio/errors.h"
@ -17,7 +18,8 @@ Renderer::Renderer(Core::System& system_, Manager& manager_, Kernel::KEvent* ren
Result Renderer::Initialize(const AudioRendererParameterInternal& params,
Kernel::KTransferMemory* transfer_memory,
const u64 transfer_memory_size, const u32 process_handle,
const u64 applet_resource_user_id, const s32 session_id) {
Kernel::KProcess& process, const u64 applet_resource_user_id,
const s32 session_id) {
if (params.execution_mode == ExecutionMode::Auto) {
if (!manager.AddSystem(system)) {
LOG_ERROR(Service_Audio,
@ -28,7 +30,7 @@ Result Renderer::Initialize(const AudioRendererParameterInternal& params,
}
initialized = true;
system.Initialize(params, transfer_memory, transfer_memory_size, process_handle,
system.Initialize(params, transfer_memory, transfer_memory_size, process_handle, process,
applet_resource_user_id, session_id);
return ResultSuccess;