mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-16 22:17:56 -05:00
gl_rasterizer: Implement indexed vertex mode.
This commit is contained in:
@ -165,6 +165,7 @@ void Maxwell3D::ProcessQueryGet() {
|
||||
void Maxwell3D::DrawArrays() {
|
||||
LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(),
|
||||
regs.vertex_buffer.count);
|
||||
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
|
||||
|
||||
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
|
||||
|
||||
@ -176,7 +177,8 @@ void Maxwell3D::DrawArrays() {
|
||||
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
||||
}
|
||||
|
||||
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(false /*is_indexed*/);
|
||||
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
|
||||
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
|
||||
|
Reference in New Issue
Block a user