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kernel/process: Make CodeSet a regular non-inherited object
These only exist to ferry data into a Process instance and end up going out of scope quite early. Because of this, we can just make it a plain struct for holding things and just std::move it into the relevant function. There's no need to make this inherit from the kernel's Object type.
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@ -61,26 +61,15 @@ enum class ProcessStatus { Created, Running, Exited };
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class ResourceLimit;
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struct CodeSet final : public Object {
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struct CodeSet final {
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struct Segment {
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std::size_t offset = 0;
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VAddr addr = 0;
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u32 size = 0;
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};
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static SharedPtr<CodeSet> Create(KernelCore& kernel, std::string name);
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std::string GetTypeName() const override {
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return "CodeSet";
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}
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std::string GetName() const override {
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return name;
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}
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static const HandleType HANDLE_TYPE = HandleType::CodeSet;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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explicit CodeSet();
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~CodeSet();
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Segment& CodeSegment() {
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return segments[0];
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@ -109,14 +98,7 @@ struct CodeSet final : public Object {
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std::shared_ptr<std::vector<u8>> memory;
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std::array<Segment, 3> segments;
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VAddr entrypoint;
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/// Name of the process
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std::string name;
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private:
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explicit CodeSet(KernelCore& kernel);
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~CodeSet() override;
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VAddr entrypoint = 0;
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};
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class Process final : public Object {
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@ -219,7 +201,7 @@ public:
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*/
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void PrepareForTermination();
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void LoadModule(SharedPtr<CodeSet> module_, VAddr base_addr);
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void LoadModule(CodeSet module_, VAddr base_addr);
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Memory Management
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