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Merge pull request #9463 from liamwhite/manager-events
EmuThread: refactor
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@ -183,26 +183,20 @@ struct System::Impl {
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Initialize(system);
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}
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SystemResultStatus Run() {
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void Run() {
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std::unique_lock<std::mutex> lk(suspend_guard);
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status = SystemResultStatus::Success;
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kernel.Suspend(false);
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core_timing.SyncPause(false);
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is_paused.store(false, std::memory_order_relaxed);
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return status;
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}
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SystemResultStatus Pause() {
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void Pause() {
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std::unique_lock<std::mutex> lk(suspend_guard);
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status = SystemResultStatus::Success;
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core_timing.SyncPause(true);
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kernel.Suspend(true);
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is_paused.store(true, std::memory_order_relaxed);
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return status;
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}
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bool IsPaused() const {
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@ -553,12 +547,12 @@ void System::Initialize() {
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impl->Initialize(*this);
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}
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SystemResultStatus System::Run() {
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return impl->Run();
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void System::Run() {
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impl->Run();
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}
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SystemResultStatus System::Pause() {
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return impl->Pause();
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void System::Pause() {
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impl->Pause();
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}
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bool System::IsPaused() const {
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@ -152,13 +152,13 @@ public:
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* Run the OS and Application
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* This function will start emulation and run the relevant devices
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*/
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[[nodiscard]] SystemResultStatus Run();
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void Run();
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/**
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* Pause the OS and Application
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* This function will pause emulation and stop the relevant devices
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*/
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[[nodiscard]] SystemResultStatus Pause();
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void Pause();
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/// Check if the core is currently paused.
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[[nodiscard]] bool IsPaused() const;
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