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common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the Common namespace.
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@ -398,7 +398,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
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for (unsigned int y = 0; y < surface_height; ++y) {
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for (unsigned int x = 0; x < surface_width; ++x) {
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Math::Vec4<u8> color;
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Common::Vec4<u8> color;
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color[0] = texture_data[x + y * surface_width + 0];
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color[1] = texture_data[x + y * surface_width + 1];
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color[2] = texture_data[x + y * surface_width + 2];
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