mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-16 22:17:56 -05:00
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
This commit is contained in:
@ -196,7 +196,7 @@ void Maxwell3D::DrawArrays() {
|
||||
|
||||
auto format = tic_entry.format.Value();
|
||||
|
||||
auto texture = Texture::DecodeTexture(
|
||||
auto texture = Texture::UnswizzleTexture(
|
||||
memory_manager.PhysicalToVirtualAddress(tic_entry.Address()),
|
||||
tic_entry.format.Value(), tic_entry.Width(), tic_entry.Height());
|
||||
|
||||
|
Reference in New Issue
Block a user